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Salad automatic 3d extraction by hipe-0 Salad automatic 3d extraction by hipe-0
Hi,

here is another render made using my automatic model extraction program from stereo photographs.

- Model texture was cut out manually using an alpha mask.
- Normal map textures were used (automatic generation)
- no light source
- shadow on ground was made with a baked ambient occlusion pass using Blender 3d.
- 4 x Salad 3d models have a total of 66000 quad poly at render time.
- 1'18'' render time in HD

Thanks!
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Submitted on
September 10, 2009
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